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Vick's Vultures

Friday, August 21, 2020

Writers, your world building might be doing more harm than good.

On several of the forums I frequent, I see new writers become embroiled in time-consuming pitfalls that are writing-adjacent, but tend to produce nothing of real value. The two largest offenders within science fiction and fantasy seem to be excessive world building, and deep, detailed magic systems of little real consequence. If world-building itself is the goal for its own sake then that’s fine, and this post probably doesn’t apply. But if the goal is to actually complete a book which you hope for people to read, but are struggling, then this might be for you.

I’ve seen multiple novice authors make the claim that they’ve spent years developing the intricacies of their world, or the deeply entwined parallels of their sorcerous systems. Such efforts are wheel-spinning at best and, more often then not, simply a form of procrastination as these authors struggle with the far more daunting prospect of writing an actual story of any extended duration. As many of these authors try and fail to form cohesive narratives within that world, they retreat deeper into its idiosyncrasies looking for a solution that simply isn’t there. You’ll very rarely find gold hidden in the bowels of something you pulled from your own ass, no matter how tightly you’ve woven the strands of bullshit. 


The simple truth is this: When a reader is presented with two books: The first with a rich, interwoven history behind it detailing the genesis of society and law which the author spent years on, versus a world that was made up and detailed in a few hours, or even on the fly? In most cases readers are not going to accurately assess which is which, nor do they particularly care about such meta information (though the most popular works sprout fandoms interested almost exclusively in such details). 


So long as a book reads well and keeps them entertained, readers will get the same benefit from both books, but one of those authors will have wasted years more effort writing it that they needed to. At the end of the day, both are completely made up anyway, and the reader’s limit in the investment is determined more by the author’s ability to suspend their disbelief through prose and story and good characterization, none of which you’ll find in building background and designing magic systems. Even worse, writers with extensive, intertwined worlds can find themselves pigeonholed and inflexible, to the point where changing any single aspect causes the whole system to collapse. Inflexibility is anathema to completing long-form fiction. 


In a guest blog I wrote for Science Fiction & Fantasy World, I mentioned that I use the concept of a three-tier world building philosophy as a way to determine what aspects of pre-conceived systems within science fiction and fantasy writing will actually affect the reader’s experience. I use the metaphor of picturing your world-building as an opaque pool in which the reader is treading water. In this metaphor, the ideal depth of the pool is just below the reach of your reader’s toes. If your reader never skims the bottom, then conceptually the pool is infinite depth.


The problem I see, is that far too many novice authors place far too much credence in the space between the reader’s toes and the actual bottom of the pool. But an author’s only interface with most of their readers will be the words printed (or digitized) on the page. The majority of my body of work (With the possible exception of the Dragon’s Banker, in which I relied a little too heavily on the existing crossover world building of the Sorcerous Crimes Division) has been praised for clever, unique, and detailed world-building. But in truth the majority of it was developed on the fly in a very ad-hoc way. I begin with the distilled concept, and then keep a rolling system of notes (in Notepad, go figure) of the story and an outline, adding to it as necessary. 


For example: my flagship science-fiction series, The Union Earth Privateers spans a trilogy of novels that cross a decent chunk of the local galaxy wherein humans find themselves embroiled in interstellar conflicts and political intrigue between numerous factions, with story threads that reach from the first novel all the way through to the conclusion. Other writers are usually shocked to learn that the entirety of the compiled notes on backstory and world building over the 5 years of writing UEP would struggle to fill as many pages. Most of what I reference is already on-page, established and codified as it became necessary. Interestingly, to a reader this fact is of generally no consequence. The work reads like a cohesive universe of depth far beyond what’s present on the page, simply because everything on the page suggests that this is the case. Again, their toes never skim the bottom of the pool.


So what is the solution to a bloated setting so detailed and reliant on itself that it prevents flexible storytelling within it? Well, the pulling-off-the-bandaid approach is to simply delete everything and spend about an hour coming up with something new and fresh. Trash the genealogies, throw out the careful layers of geological strata that lay beneath your capital city, ditch the origin story of how your pantheon came to be, and erase the lineage of generals whose myriad campaigns lead to the current political boundaries. If it’s not present in the outline or represented on the page, and it’s not simple enough to hold in your head, chances are it’s not something that will ultimately benefit the end user. If, in the course of writing a book, you need those extraneous details? Fill them in as you go, and develop some background information then if you like. But the key to breaking these progress-halting bad habits is to not touch that which does not touch the reader. Focus on your main interface: What you strictly need to stuff a story between the two covers of a book.


Give it a try, you might find find that the only thing standing in your way is a prison of your own self-imposed rules.

Monday, June 29, 2020

Post Mortem: The Dragon's Banker (Spoilers)

I am somewhat terrible at keeping this blog updated. The Dragon's Banker has been out for almost a year now, and as with my previous releases I thought I'd do a breakdown of Dragon's Banker and talk about some of my goals, struggles, failures, and successes both in the writing and in the business side.

MAJOR SPOILERS AHEAD 


To Stand Alone in a shared world.


I've made no secret of Terry Pratchett and the Discworld as well as Dungeons and Dragons being major influences in my fantasy work. From the beginning of the Sorcerous Crimes Division I envisioned that world as a vehicle for many stories, small and large, where any type of adventure could unfold sequentially, concurrently, or in disparate time periods. I had already finished two volumes of the Sorcerous Crimes Division when I began to write The Dragon's Banker, and so had the world already established. I assumed going in that most readers for Dragon's Banker would be followup readers from SCD. I skimped on some of the world building and relied on prior reader knowledge perhaps more than I should have. Of course Dragon's Banker ended up being my most successful self-published title to date, selling more in one year than Devilbone has sold since it's initial release in 2014.

One of the chief complaints about Dragon's Banker is the shy world-building, as it mentions many locations in passing that were explained or explored in the Sorcerous Crimes Division, and new readers didn't have the benefit of two novels worth of details to draw from. I'm keeping this in mind as I work on my next novel-length work in this shared world, another stand-alone with the focus on travel to different locales and interactions with fantastic settings and creatures.

I'll talk a bit more on why the amount of new readers subverted my expectations later on.

(Non)Epic Fantasy

I've talked at length about my goal in writing Dragon's Banker being to write a true-pacifist protagonist who could not and would not solve his problems through violence. Part of this was a challenge to myself to deviate from the typical action-packed science fiction and fantasy books in my catalogue, and part of it was a desire to explore the slice-of-life aspect of living in a fantasy world without being involved in the grand machinations of its workings. Sorcerous Crimes Division was originally supposed to be something more along these lines, exploring what it would be like to work for the secret police and masked enforcers of an authoritative city government. But the scope got away from me a little bit in Devilbone and half-way through it turned into a more typical epic fantasy story. The Servant's Tower leaned into both sides of the coin again, but struck a stronger balance.

In Dragon's Banker I managed to finally nail the formula of what it would be like to be an ordinary person living and working in a fantasy world and facing extraordinary challenges. And I did it without writing a single sword fight. In fact, Dragon's Banker contains a total of two physical action scenes. The rest of the action is cerebral, and generally involves some combination of planning, plotting, negotiation, and barter. A year after writing it, the accomplishment of shifting gears from an action story writer to create a financial drama is still one of my proudest feats as a fantasy author. In the foreword I mention that Dragon's Banker was my favorite novel that I have written, and I think that will be true for some time. I cannot understate how in-love with the story of Sailor, Arkelai, and the rest of the cast I remain to this day. It's a story about good intentions paying off in unexpected ways. I crafted multiple layers, side plots that happen almost entirely off page but still pay off, and curated reader experience for each of these twists through foreshadowing and reveals almost exactly the way I intended. Certain types of readers pick up details very early on, which I love, while others need a second reading to catch every detail, which I also love. The book isn't perfect by any stretch of the imagination, but from a narrative goal-meeting standpoint I fucking nailed it.

To Pub or not to Pub

Let's talk about the publishing history of Dragon's Banker, the nitty gritty details.

Originally, following the conclusion and submission of Where Vultures Dare to Parvus Press (the small-press publisher who handles my science-fiction catalogue) they offered me another two-book deal for a new military science-fiction book and an as-yet undetermined fantasy novel.

My focus at the time was on Dragon's Banker, theirs was on the Military Science Fiction novel. I leapt at the deal at first, seeing it as a sure avenue to get The Dragon's Banker out to readers, but after the fact I had second thoughts. Ultimately I didn't think Parvus was as in-love with Dragon's Banker as I was, and asked them to invoke their right of first refusal to allow me to self-publish Dragon's Banker, and eventually asked to be released from that two-book contract entirely, vowing never again to sell a book before it was written. Part of this, I'll readily admit, is because as I struggled with that new Military Science Fiction. I realized I was writing it to market, rather than writing it for myself. This conclusion I reached after two iterations of a manuscript, approximately 20,000 words each, that I absolutely despised. I forced myself to put each word on page, and I could feel myself burning out. For some time after being unofficially released from that deal (the actual legal contract cancellation came at a later date) I seriously considered quitting writing all together. During this period I also took a new career path that essentially tripled my yearly salary, which in turn made my leisure time that much more valuable. If I was spending it writing things I didn't enjoy for money I really didn't need, then logically speaking, I shouldn't be spending it that way. I took a break to enjoy some alternate creative pursuits.

Please understand I don't hold any of this against Parvus. It was my decision alone to sign the deal and then later to request its nullification. Parvus was both fair and understanding at all junctures.

After a few months of downtime, I'm of course back at it with another fantasy work, and meanwhile on the back burner I've been puzzling through some of the issues with the new Military Sci-fi work so that I can take another crack at it my way, no contract or deadline this time. There were some really unique concepts and ideas for that story that I still want to explore. But I'll do as I've done in the past, show up with a complete and polished manuscript of my own design without market influence or publisher interference. Making a deal with any publisher is ultimately still surrendering some amount of control over your work. Making a deal for a book you haven't even written yet is surrendering too much control to be palatable.

I do sometimes worry that my attitude of only writing when I am not writing to contract/market is anathema to future publishing prospects. But fuck it.

One-Man Marketing


Devilbone had a poor launch. My fantasy debut suffered from poor editing (my fault), poor marketing, (my fault), and really every other self-publishing problem you can imagine. Except, oddly enough, poor writing. Those that did read it, by and large, really enjoyed it in spite of its obscurity and lack of editorial standards. That above all else

Still, the damage was done. Devilbone was doomed to obscurity, and even though I corrected the majority of those mistakes and slowly gained readership over the next few years, when it came time to release The Servant's Tower, it simply didn't have enough steam to succeed as a sequel. This, more than anything, is what makes a third installment of the Sorcerous Crimes Division so unlikely. I don't expect it would ever make up its initial investment of time and monetary resources. The damage is done.

Going into Dragon's Banker was different. This time I had a fresh start, a (mostly) standalone work, and both a plan and budget. I won't be shy about the fact that the public aspect of self-publishing is my least favorite. I abhor networking, detest social media, voraciously hate spam and mailing lists of any kind, and as it turns out, get near anxiety attacks asking other authors for cover quotes.

What I'm trying to say, is that I'm not what you'd call a self-publishing guru.

Still, despite those challenges I had a budget somewhere between $1,000 and $2,000 earmarked for the release of Dragon's Banker and the patience to set a release date several months in the future. That second bit is much harder and more important than you might think when you have a finished book and the publish button staring you in the face. About half of that was dedicated to Netgalley (and half of that just to get the copyright in order to be eligible for Netgalley) to get the book in front of motivated reviewers. It paid dividends when I was able to add pre-release buzz and quotes from positive reviews directly to the product page on Amazon, and also to gauge whether or not a book I wrote with an extremely niche subject matter -fantasy finances- could garner general appeal. The other half was split between independent promotion sites (generally worthless) and Kindle and Facebook ads with middling success. It's difficult for me to judge the effectiveness of Amazon ads in particular. All of my books launch on Kindle Unlimited (Since I like making some cash for effectively 'giving away' my stories) so it's impossible to tell whether or not that high click-thru rate and high average cost of sale was at all influencing the high amount of page-reads through Kindle Unlimited. To date, the Kindle Unlimited Lending Library constitutes -by far- the highest source of royalties for my self-published books. Reviews don't ever mention whether they bought the book or borrowed it. I also spent a good deal of time sending review copies and requests out to many review blogs and publications, but even contacting reviewers that fit your niche results in a response maybe 1/10 times. It's not disdain for indie works, reputable reviewers are just plain slammed. The fact is, there are just too many books for too few reviewers. This is one of the reasons legitimate Amazon reviews are so critical to self-publishing success.

Right now, Dragon's banker is both my best-reviewed fantasy work (Currently 4.7 out of 5 on Amazon) and has the greatest amount of reviews for my self-published titles, despite being only a year out from release. The majority of which were new readers, and as far as I know not carry-overs from my much better-known and higher-selling Union Earth Privateers series. I was honestly surprised at how well-received Dragon's Banker was by new readers. Self-Published Financial Fantasy is about as niche and risky a genre as you can get, despite Orcanomics winning the Self-Published Fantasy Blog-Off.

I'm not, and will likely never be, a big name in Fantasy. My attitudes towards the business aspects are too antithetical to what makes a self-published author truly successful

Still, I'm proud of what I've accomplished with Dragon's Banker. 






Friday, September 20, 2019

Fall Update: The Dragon's Banker & Where Vultures Dare

A Hot Minute

Well it's been some time since I've made a blog post, and the good news is that it's because I've been extremely busy!

Both my personal, professional, and in between (where writing lies) have been absolutely swamped! In short, I went to Iraq for 6 months, came home, got married, went Back to Iraq, and now I've got two books that will release before I find my way home again.

The Dragon's Banker

My next book, and my favorite that I've written so far, is releasing September 25th. This is my take on a slice-of-life adventure about a hero that would be in the background of any other fantasy novel. He doesn't know magic, he can't swing a sword, but he has a great handle on numbers. I worried a lot while writing it that it was too technical, too wordy, and had too many meetings. I worried the theme was too niche, that it wouldn't appeal to a wider fantasy audience. But pre-release reviews have assuaged that fear and then some. Most of the reviewers have said that the book is an incredible amount of fun, with a very fresh take on the fantasy genre in a story they'd never imagined with unusual characters they genuinely enjoyed getting to know.

Where Vultures Dare

This is a big one. Where Vultures Dare is the culmination of a series I first put pencil to paper for in Christmas 2013. When Vick's Vultures hit the indie sci-fi scene in 2015 I was blown away by the reception and it has since gone on to sell more than 10,000 copies. I wrote it as a stand-alone novel but it wasn't hard to convince me to follow up by writing two additional installments. Now with Where Vultures Dare, I'm tying off the thread of my first three book trilogy. In the first book, Victoria took readers on an adventure across the Orion Spur. In the second book readers were exposed to some of the in-fighting within Union Earth factions. I still consider To Fall Among Vultures to be the best book I've written, though it came at the cost of making some readers unhappy. In Where Vultures Dare readers can expect to explore the ramifications from the second book, and see Victoria fight tooth and nail for humanity's future.

So What Gives?

Both books came about with some measure of turbulence. I agonized on whether I should self-publish or traditionally publish Dragon's Banker, and eventually decided to self-publish it though it meant more work and likely less profit for me. I'm OK with that, money isn't the primary reason that I write. Where Vultures Dare ended up a bit rushed in the first draft, a result of long hours and hot days in the Yuma desert. It required a lot of work in the editing process, much more than any of my others. But all the love and care from the people who had a hand in its trimming helped make Where Vultures Dare a leaner, meaner entry in the Union Earth Saga.

I'm not sure what the future will bring. Standing on the precipice of two back-to-back launches I'm well aware that the next few weeks and months will play a major role in defining who I am as an author. Whether people love them, hate them, or something in between I have always told nothing more or less than the stories I wanted to tell. Will there be more? Probably. I make no promises. I have a few unfinished manuscripts on the back burner that I'll tackle once I'm home with my new wife. But for now, I'm watching to see how these next two novels are received.




Wednesday, March 20, 2019

A Review of Monstress Vol 1-3 by Marjorie Liu and Sana Takeda

Put simply: Monstress is the type of dark fantasy story I wish I could tell, and the type of art I wish I could draw.

As an author and and artist, both of those statements in regards to one single work offers the highest of praise. While not without its faults, Monstress packs so much character, beauty, pain, and terror into its pages that I would put it squarely as my favorite original work that I've read in the past year. Seeing as the first issue was published in 2015 by Marjorie Liu and Sana Takeda this praise may be late, but I felt compelled to give it all the same.

Set in a world that blends Victorian, Asian, and Art Deco aesthetics, Monstress follows the story of Maika Halfwolf (a half-breed with wolf blood who can pass for human) as she attempts to unravel the mystery surrounding her mother, a city-shattering war crime, and the tentacled creature inhabiting her body that infuses her with endless hunger.

The story is unrelentingly oppressive at times, with the weight of a looming world war and threat of constant pursuit stacked against Maika and her companions. It's a violent story of a war between humans and half-breeds with animal traits. Magic, mutilation, betrayal, and and worse are common in the world of Monstress and yet the artist never fails to capture the austere and sometimes brutal beauty. That darkness is juxtaposed by periods of light and characters with genuine charm and noble intent. There is love here, all the more vivid because of the evil and pain it endures. This is dark fantasy in its purest form, and each new deadly trial and harrowing stop on the journey peels back the mystery layer by layer while adding depth and new characters to the world. Progress is made only at great cost and by the inner strength of Maika and her companions.

All in all, I wholeheartedly recommend Monstress to anyone who would describe themselves as a fan of contemporary dark fantasy. Fans of dismal, oppressive worlds like Dark Souls and the Broken Empire trilogy who also like a side of bad-ass monster fighting a'la Hellboy will find themselves at home here.

Those with squeamish stomachs who are negatively affected by graphic depictions of violence and dismemberment should consider passing this one up.

Thanks for stopping by
-Scott Warren

Sunday, June 17, 2018

Post Mortem - To Fall Among Vultures (Spoilers)


Now that my second entry in the Union Earth Privateers universe has had a couple months of release to stew it's time to take a look back and peel back the veil. Following are some of my thoughts and plans for the book, the goals I set out with and some behind the scenes workings.

MAJOR SPOILERS AHEAD

 Sequel to a Solo Act
Vick’s Vultures was intended and works well as a standalone book. I had not planned additional installments when I first wrote it, but I made sure to plant seeds and lay groundwork for future stories within the universe. Conversely, To Fall Among Vultures and its follow-up later this year, Where Vultures Dare, are two halves of a matched set. Each is a self-contained 3-act story that directly plays off the other and rewards the reader for tackling the whole set. There’s another popular work of science fiction that follows the same format. You might be familiar with a little series called Star Wars.

Linking the second and third book in such a way was a departure from my original intention of only loosely-related serialized installments, but I think the series is stronger for it. It allowed me to explore the concept of decision-based consequences where characters are forced to confront the way their choices cause ripples in the world around them.

Divine Introspection

Both Vick’s Vultures and The Sorcerous Crimes Division both delved into religious themes and biblical subversions in some ways, namely the hazards of blindly following faith without critical thought. But never are those themes as front and center as in To Fall Among Vultures. I worried that they would be a little too on-the-nose, but so far it’s received far fewer comments than the parallels to modern day government shenanigans.

Right from the start of the book I started throwing religion at the reader with the Parable of the Good Samaritan, which in a very real way draws Victoria into the primary conflict of the book. In fact, the original name for the novel was To Fall Among Robbers, almost a direct biblical quote that perfectly captured the themes and tone of the book. Unfortunately, the name is only perfect in retrospect after reading the book, and after much back and forth and head scratching with the publisher we eventually compromised on To Fall Among Vultures.

Much of the remaining story is a loose subversion of Exodus in which Moses led the Israelites to the promised land. The Gavisar are a race of dogmatic xenos following what they believe is the divine instructions of gods. But when granted a view from the outside looking in, Victoria is shocked at the absurdity of attributing god-like status to aliens and recognizes that the tenants and history of the Gavisar religion are manufactured by the Gavisar themselves. This story is somewhat unique in the role-reversal that the protagonists are forced into the role of Philistines. Neither the Maeyar or the Gavisar are truly villains, they are opposing forces forced to pay for the sins of their forebears. I think a conflict where the lines of good and evil are blurred is more interesting to read, especially when the protagonist struggles to decide which side they should throw their weight behind and realizes only far too late that getting involved at all was quite possibly a moral misstep. And do right and wrong have any place in interstellar politics at all? After all, what’s best for the Maeyar or Gavisar might not be what’s best for humanity.  

The Galactic Face-Heel Turn

Surprisingly (or perhaps not so surprisingly), most of the reviews eschewed the vaguely religious themes and critiques in favor of the plot twist in the last act of the book. Up until this point in the novel Victoria, and by extension humanity, was the front and center hero. While the conflict between the Maeyar and the Gavisar painted neither as the clear villain, Union Earth was more than happy to assume the mantle when they arrived at Pedres to break the line of the Maeyar blockade. In a strategic and politically expedient decision that prevented a genocide and secured future colonization opportunities, the Union Earth Navy betrayed a budding alliance, undid nearly all Victoria’s work, and murdered the spouse of a main character in the process.

Both Vick’s Vultures and To Fall Among Vultures placed heavy POV emphasis on alien characters because I wanted to convey how the rest of the Orion Spur perceived these savage upstarts. But that emphasis also allowed empathy, and so when the Zumwalts begin to fire on the carrier line, the reader feels as though the humans are the hostile xenos. Victoria is helpless in this scene, her agency is stripped by military direction, and so too does the reader feel helpless as they look on in horror while they ponder the outcome. To date, this twist is the most divisive scene I’ve written. Readers are split half and half between loving it and hating it, and unfortunately not all of the latter were kind in their reviews. But all of them felt it like a punch in the gut, in fact several have described it like a physical blow.

And that sensation was exactly what I set out to produce. Whatever the reception, I consider it a complete success as a writer to evoke such a strong reaction. I would consider it a disservice to shoot for anything less.

Feel free to let me know what you thought. As always you can reach me on twitter @scottwarrenscd or on facebook.com/scottwarrenscd

Friday, January 26, 2018

A review of Points of Impact, book 6 of the Frontlines Series by Marko Kloos

I've been a big fan of Frontlines since about a month after Terms of Enlistment was published. The battle between rival Earth factions and the Lankies, and especially Andrew and Halley's struggle to be together reminds me a lot of the themes and tone of The Forever War, and has clear influences on aspects of my own work.

Unfortunately, while Points of Impact was entertaining and delves into the psychological strain long-term war is having on the main character, it doesn't measure up to the other entries in the series. Having read other reviews of the book I've seen that the major gripes people have echo my own. About 200 of the book's 300 pages can be summed up as 'Andrew talks about how tedious his current assignment is then transfers to a new command'. The book treads very little new ground, and no new locations are introduced to expand the scope of the storyline. After the Frontlines high point that was Fields of Fire, the latest iteration doesn't quite impress as much as I'd have liked.

I could only recommend Points of Impact to the fellow diehard Frontlines fans, but in all honesty this is the first entry that I feel could be skipped without missing any important details. I'm hoping the next entry will be a return to form.

The Frontlines series begins with Terms of Enlistment, and you should check it out if you enjoy hardcore, realistic military sci-fi with a classic sci-fi feel, well developed martial characters with complex motivations, and first-person perspective writing that takes its time describing the rich detail as seen by the main character.

You should avoid Frontlines if you dislike books written in present-tense prose and series which have no defined end.

Saturday, January 6, 2018

A review of All Systems Red by Martha Wells

All Systems Red is a short, but sweet, story that perfectly executes the themes it sets out to explore.

A secretly rogue security robot explores its place in the universe as it comes to terms with it's complete absence of desire for human interaction, even as it sacrifices and struggles to protect a group of humans it would rather not speak to. Add in a dash of sarcasm in the first person narration and you have a great way to kill an evening or two. Absent any dense technobabble to keep things accessible, this feels like a classically written novella accessible even to those who don't ordinarily enjoy science fiction.

Simply put, Martha Wells nails it, and you're missing out by skipping this book.

Monday, December 18, 2017

The Last Jedi was a Beautiful Cinematic Experience that Insulted Me in Every Single Scene


Now as a writer...

I'm hesitant to speak badly about the work of other writers. As a writer myself I know all too well how badly the bite of criticism can scar. But perhaps being a writer has made me more critical of lazy mistakes and shortcuts that I myself have recognized in my own work, and in turn made me less forgiving when I see them in such high-profile environment as a movie that grosses 200 million dollars on its opening weekend.


The movie was exactly what I expected.

To make this as clear as possible: This is not about the movie being 'not what I expected' as so many complaints have been about. This isn't even about the movie's over-reliance on tired tropes (the latter of which is used by both Poe and Vice Admiral Whatshername at the same time, against each other). This is about the movie telling me "Don't think about it" as each successive story beat is revealed to be more ridiculous than the last.

I went into the theater expecting space battles, light sabers, mysticism, and all things Star Wars. I got them. And they were great. If you look at each scene individually it's one of the most compelling and spectacular Star Wars movies to date. but then you look at the whole and the entire thing falls apart. The movie is less than the sum of its parts.

The problem with the Last Jedi is that it takes every shortcut and path of least resistance that it can. Every character action, every decision made, every 11th hour escape feels like Rian Johnson taking the laziest approach to hand-wave away any semblance of inconvenient logic or human behavior that might interfere with reaching the end credits. It feels like it was written over a weekend, submitted as a first draft, and sent directly to principal photography. Any editor should have been able to tell him "None of this is OK, try harder", but none did and now audiences are starting to tell him instead. Was it luck that these issues made it all the way through production? In my experience there's no such thing as luck.

Warp factor plot

Rather than break down every single example in the movie, let's isolate one particular plot point central to the film: The Chase. If you are looking to avoid spoilers, this is where you should be cautious, because you will never find a more wretched hive of scum and villainy.

I choose the Chase in particular, because my first Sci-Fi book, Vick's Vultures was completely centered around a similar chase, and so the problems with the chase in the Last Jedi were especially egregious to me because many of them were the same mistakes I made, or almost made in Vick's Vultures before taking the time to avoid or correct them in what I hoped were logically consistent ways.

In case you need a reminder, in this particular subplot the surviving Resistance ships are being harried by Supreme Overlord Snoke and his formation of Star Destroyers. There are two fundamental rules that drive the Resistance side of this plot:

  • The Resistance ships are faster than the First Order ships, but not fast enough to escape their extreme weapons range.
  • The Resistance ships are running out of fuel, and have only the ability to make one (1) light speed jump.    

Luke, I am your logical fallacy

But where does it all fall apart? Well, let's start with the fact that the chase lasts longer than 5 minutes when both sides had the ability and every reason to end it immediately. In order to draw it out, the movie establishes only 1 rule that defines the entirety of the First Order's behavior during the chase:
  • The First Order is allowed to take no action which will bring them closer to their goal of destroying the Resistance, even if that action is shown to be demonstrably possible by the Resistance.  
If they are playing a board game, this is the equivalent to the First Order only ever landing on lose your turn spaces. Let's look at how this manifests in the movie.

1. The Resistance is barred from making additional light speed maneuvers. The First Order is under no such restriction, and yet acts as if they are.

The issue of weapons range is waved away as "The rebel ships are faster". The only issue is that they're not. Not only are they not limited by a single light speed jump, but there are multiple ships in the chase. At no point does it occur for one of the pursuing ships to make a short jump ahead to cut off the resistance. The logical action is disregarded because it's inconvenient. It would be harder to write, would have required thought as to how the Resistance would overcome it, and would result in an actual space battle and plot resolution too early in the film, instead of the slow-speed car chase we got instead.

2. For all intents and purposes, no other First Order ships exist in the entire galaxy.

In order for the chase to make sense within the movie, we are asked to disregard the fact that two technologies exist: Faster than light communication, and faster than light travel. Conveniently, the First Order forgets about both, even though the Resistance first uses instantaneous 2-way FTL communication to contact Maz for help, and then dispatches Finn in a shuttle, who has time to travel to a planet an unknown distance away, get arrested, break out, and return to a battle in which no significant changes have developed.

The chase is predicated by the first rule of of the resistance ships, that they are faster than the star destroyers. But it's proven that a ship can make a round trip to another planet after gaining information from faster than light communication. If this is the case, it is an inexcusable logical jump that the First Order would not add lighter, faster ships to their flotilla using instantaneous 2-way communication to join the chase by jumping in at light speed. There is clearly enough time. The Resistance demonstrates that there is enough time.

3. The Mon Calamari Killshot should have been plan A  

"That's Snoke's Star Destroyer" should have been immediately answered with "Let's ram it at light speed!"

Probably the single most divisive scene in the entire movie (second only to Leia's spacewalk) is the Mon Calamari Killshot. Cornered and broken, the enigmatic Vice Admiral sends the Resistance flagship on a hyperdrive collision course with the seat of First Order power in the galaxy, effectively crippling all ships in the pursuit formation and leaving them with a handful of ties and walkers, barely enough to mount an offensive on the planet. It was a beautiful shot, breathtaking from a cinematic perspective, equaled only by the firing of the first Death Star.

It was also an hour and a half of screen-time too late.

Ignoring the obvious can of worms this opens as to how weaponized light-speed kinetic weapons just made every offensive technology in Star Wars completely obsolete, the problem this poses in the narrative is this: Nothing developed plot-wise over the course of the movie that enabled the ability to use the Mon Calamari in this way. As soon as it was shown as possible in-universe, it retroactively became the the best and most logical opening move available to the Resistance. It also became a progressively worse option the longer the film went on, until it was finally used as a last-ditch maneuver.

Sure, hindsight is 20-20. But it's just too much of a logical leap for the Resistance to weigh the facts, and not immediately take the opportunity to evacuate personnel to the smaller ships and then sacrifice their cruiser to A) Cripple the enemy formation, decapitate their entire leadership command structure, and prevent pursuit. And B) allow the two smaller frigates to escape with all hands. Best of both worlds. The Vice Admiral didn't even have to do the flying, they could have left a droid pilot. As a viewer, I'm expected to ignore that Leia, General Leia, who has been leading rebel guerrilla fleets and fighters for decades is not familiar with the concept of acceptable losses. Sacrificing a single ship (even if it is the most important ship) for the entire enemy command structure? Easy choice. and we're asked to forget that she already applied this tactic in the same damn movie when the Resistance bombers destroyed the dreadnought. Why? Because "We don't kill what we hate, we save what we love"? No. Because it's inconvenient, because applying logic makes the plot harder to resolve, or in this case absurdly easy when they needed to drag it out long enough for Finn and Rey to have their plots. Bad or illogical narrative choices for the sake pacing are lazy narrative choices. It's a writer looking at obvious flaws in his work and saying "Meh, good enough." 

And that's really what the Last Jedi is doing. It's saying we should be happy with "Meh, good enough." It compromises, it settles, it excuses itself. It expects you to play dumb, and hand waves glaring internal logic inconsistencies with nonsensical restrictions so that every little mistake can be wrapped up part and parcel in the most dissatisfying package possible.

Did you think the Last Jedi was Good Enough?

Let me know your thoughts.

-SW-

Monday, October 2, 2017

Guest Post on SFF World, Three Tiered World Building

We're 2 days out from release, and SFF World has been kind enough to host me for a blog post. Here you can read my latest rant on the topic of worldbuilding. Check it out!

Tuesday, July 25, 2017

July 2017 Update

It's been some time since I've made a blog post. The primary reason for this is that every time I sit down to write a blog, the feeling nags me that the time would be better spent writing actual books. Go figure. The spring and summer have been busy with activity, and in the interim since my last rant I've made significant progress towards my writing goals.

The sequel to Vick's Vultures is nearly complete, only a few final edits are left before it goes to Layout, and then to reviewers and the general public. To Fall Among Vultures will be released later this year and if you were a fan of Vick's Vultures, the second book continues on with more of Victoria's interstellar adventures. If you have not yet read Vick's Vultures, please consider checking it out. In the mean time, I am already hard at work on book 3. Parvus Press has been extremely good to me in their handling of the Union Earth Privateers series.

If Fantasy is more your jam, the second book of the Sorcerous Crimes Division has been completed for some time, but I have held off on self-publishing until I can secure an editor to do it the justice I believe it deserves. If you are a freelance editor, feel free to contact me to discuss rates. I am also working on an as-yet undisclosed Fantasy title that I think is sure to excite fans of unconventional Fantasy.

Until next time,

-Scott Warren


Monday, February 6, 2017

Vick's Vultures: Post Mortem



Vick's Vultures has been out for some time, and it has to date sold over 4000 copies and generated extremely positive review scores on both Amazon and Goodreads. For multiple days it was in the top 10 Science Fiction sales on Amazon. To those who read and enjoyed it, and those who left those positive reviews I have this to say: Thank you for taking a chance on Vick's Vultures. Thank you for investing the (admittedly modest) time it took to read. I'm glad you enjoyed it and I appreciate the kind words.

To those that left a 1-2 star review I have only this to say: Thank you for taking a chance on Vick's Vultures, and for investing the time to read something you ultimately did not enjoy.

Readers have a right to know that they might not enjoy a book or its content, and so negative reviews are important too. I think it's easy for an author to lose sight of that.


With that said, generous Vick's Vultures spoilers lay ahead as I discuss the book, the characters, and what worked and what maybe didn't. For fans that are looking for a little more before VV 2 is finished, this may scratch your itch. For those that have not read it, go ahead and pick up a copy before going any further. Don't worry, I'll wait. In the following paragraphs I'll talk about my intentions as well as the reader perceptions, and the areas where my attempt to communicate an idea or personality trait were unsuccessful and some of the challenges in tackling science fiction. As an author, it's important to remember that I cannot fault a reader for misunderstanding my intent. All a writer has is the written word, and it's my duty to communicate effectively with it.


Laying the Groundwork


I've discussed it in interviews and internet radio several times, and the answer to the question "What was the idea you wanted to explore with Vick's Vultures?" always seems to change a bit. Memory is a fluid thing, and I don't always remember the reasoning behind every decision. One thing remained certain though, I knew that VV was above all else a story of adventure, and before the labels started flying (military sci-fi, mad max in space, space opera, space marines,) I had described it as an interstellar age of sail, with powerful nations trading, conquering, marauding, and trying to scrape by. I had a character, Vick, and her purpose for the next two hundred odd pages was to butt into a millennia old conflict. When I begin outlining a novel, I start with the inciting action and the eventual resolution, and decide what message I want the two to say. That pesky bit in the middle is best left to worry about later (As my publishers at Parvus Press are no doubt tired of hearing).

Characterization


By far the biggest complaint in the work, even among the positive reviews, was the lack of characterization for the more minor characters. By its nature, a ship like the Condor is a cog of many pieces and the crew is no less crucial to that ship than the micro reactor or the horizon drive. Not only that, but it is a well-oiled machine of professional starfarers, entrusted with the future of humanity. My intent was to present a crew that had long moved past the early stages of group development and were already an efficient, functioning team headed by a capable leader. In that aspect, I think I succeeded. Victoria leads, but respects and considers the advice of her subordinates, and in turn is respected by them. For all her faults (and boy does she have a lot), she makes decisions that minimize risk to her crew in her inherently risky situation. If not for the opportunistic interjection of a certain six-foot bug, it's entirely possible that she would have completed her mission free from pursuit. But because the scope of the story is so narrow, taking place in only a few days, you don't have enough time to see complex relationships develop between crewmembers. This is simply because the humans in Vick's Vultures are as close to, well, human as I can make them and a few days isn't enough time for such complex relationships to develop. I expect this will be a continuing complaint about individual books in the series, though perhaps not the series as a whole. The pulpy, serialized format which I have adopted for the Union Earth Privateers trilogy means that I have accepted this fault and decided to focus effort in improving other aspects.

In regards to Victoria herself, I could likely write an entire post. Part of my intent for her was to be something of a black mirror to the stereotypical vulgar, heavy-drinking, womanizing, Colt 1911 slinging do-no-wrong maverick space captains prevalent in science fiction. Her heavy drinking is seen negatively by a majority of the crew, her vulgarity is purposefully over the top (and unique to her). she can't effectively use her favored sidearm, she marginalizes the opposite sex in a negative way, and sometimes she makes decisions that don't save the day but instead lead to the very real consequence of losing crew members. Her sexuality is quite possibly where I saw the biggest break in terms of what I intended vs what was perceived. More than a few people saw her as simply promiscuous, and I failed to convey that her attitude towards men was in fact harmful and toxic because she saw most men only for the ways they could be used to validate herself. In fact, it is only in spite of these faults that she succeeds as a captain, not because of them, and in fact each of them has caused damage to her both personally and professionally in ways that the tightness of the narrative did not allow me the opportunity to explore without sacrificing the carefully maintained pace of Vick's Vultures.

One last thing about Victoria. Of the negative reviews mentioned earlier, her appetites and her vulgarity are mentioned more than once. The strangest aspect is that I agree with them. Excessive profanity is one of my bigger pet peeves when reading sci-fi and fantasy, and graphic sex scenes are another. More often than not I find that they take me out of the narrative, but I also knew that I wanted to challenge myself with Vick's Vultures and that sometimes the things I enjoy creating do not exactly align with the things I enjoy.  

Set Sail, at the Speed of Plot!

Having previously written Fantasy and knowing that my meager knowledge of cosmic geometry, real-world chemistry, and advanced rocketry were severely lacking I knew I was in over my head the moment I decided to move into Science Fiction. Plainly put, the realism to inject even a modicum of believably makes sci-fi much more difficult for me to write. Having completed my last math class in 10th grade of high school, researching stellar dynamics first required researching how to understand the information I was seeing. Concepts of acceleration, chase mechanics, relativistic delay, and combat at appreciable fractions of light speed had my head spinning. It took me some time to realize that none of it mattered at all. No matter how fast a ship supposedly was, they all moved the same speed: exactly as fast as the narrative demanded. It didn't matter exactly how fast characters were moving, only whether they were closing, escaping, evading, or engaging. It's much more important to know that a Grayling cutter is catching up to your hero than it is to know that cutter is moving at 11,000 meters per second in relation to the local star.

Once I realized this, it was easy to apply my real world experience as part of a tactical ship-board tracking party to making the encounters between these ships as intense as possible, with just enough touch of small group communications to shift the focus from realistic space combat to the realistic team dynamics that make naval combat possible in the first place. The interactions between Victoria and her crew became the highlight, and the way the Condor could be wielded as a single deadly weapon by many small moving parts became the driving aspect of what many have declared to be the best part of Vick's Vultures. I'm glad that I succeeded in this, because a similar approach is rarely seen outside of hard military fiction.

Onward and So Forth

For now, the future of the Union Earth Privateers is secure. Parvus Press has extended me the opportunity to continue my unique take on science fiction and the crowded galaxy of Vick's Vultures. Some of the reader considerations I will take into account, others conflict with my vision for the story and so I will have to disappoint. I hope that future volumes meet with a similar response from sci-fi fans as Vick's Vultures has, but now and for always I write for the challenge and the drive to create. See you around the Orion Spur!

-Scott Warren







Sunday, August 28, 2016

Yo, the Marines! A Review of Mary Gentle's Grunts

When it comes down to it, books about orcs are anything but gentle, and Grunts is no exception.

I make no secret of loving the monstrous races. orcs, goblins, troggs, trolls, and my own grenndrakes. So when I see an orc on the cover of a book, and come to learn that he's the main character I'm pretty predisposed to reading it.

Grunts is the story of Ashnak, the leader of the Man-Smart Agaku in the days leading up to the last battle. On orders from his master, the Nameless Necromancer, he infiltrates a long-dead dragon's horde to find a cache of weapons and equipment kept in the the dragon's collection of artifacts from across time and space.

The contents of this cache will be immediately familiar to fans of Vietnam era movies. M16s, M60s, humvees, Hueys, and an assortment of odds and ends from the 1960's era US army. Capable of shrugging off magical defenses, the Nameless Necromancer's hope is that these weapons will give Ashnak and the orcs the edge against the forces of Light in the coming apocalypse.

But things aren't quite so simple. The weapons carry the dragon's curse, that only those steeped in the training and attitude of the gear's origin are capable of employing it. And so very quickly, the orcs begin to take on the qualities of cinematized Vietnam Era Marines.

Naturally this is not without a great deal of hilarious juxtaposition between the high fantasy and modern military tropes expertly jumbled into a great genre mashup. The book is deliberately and successfully funny, playing off genre stereotypes and expectations to great effect. It's very easy to fall in love with Ashnak and his varied and versatile orc compatriots, but they will very quickly remind you of what they really are. This book is not for the young'ns. Gore, profanity, and even some sexual violence abound in this story about Orcs being the leanest, meanest forces of darkness around. It's all handled in a very cavalier and casual attitude that completely honestly made me a bit uncomfortable at times. But I do not consider that a strike against the book in any way, shape or form. Rather, I feel it was the intent. Despite the light-hearted tone of the book, there is some very dark subject matter to be aware of going into the experience. But it's an experience I wholly recommend. I have never read a book quite like Grunts, and to say I devoured it would be something of an understatement.


Read this book if you like: Rooting for the bad guys, orcs, Apocalypse Now, genre mashups.
Avoid this book if you do not like: Extremely dark subject matter, classic tropes.

And as always, feel free to let me know your thoughts on the novel as well. I greatly enjoyed this book and I think you will to.

Saturday, April 2, 2016

A Review of Goblins Know Best, by Daniel Beazley

Every so often a book comes along so in-tune with itself that it helps define the very genre that would try to label it. Goblins Know Best is just such a book.

Goblins Know Best: the Trivial Trials of Bogrot and Gorag by Daniel Beazley is a Fantasy novel told from the perspective of a Goblin chef named Bogrot Blistertooth. Raised in Gert’s Kitchen of the city of Kentai (A city so prone to earthquakes that it holds no permanent structures) Bogrot is a budding chef in his own right, driven to become one of the finest cooks in the land. Often drawn away from his kitchen for errands, adventures, and other misfortunes, he travels in the company of his best friends: a ravenous and rambunctious Orc named Gorag and a talking pony with a victim complex, Mona, acquired after he cooked and ate her brother.

The novel is laid out as an anthology. Rather than chapters each section of varying length is a self-contained story set in chronological order that might contain anything from Bogrot sneaking into an orc gathering to cut a double-crossed Gorag loose from his backstabbing brother, to traveling deep into the swamp for rare slugs that have become the mainstay ingredient in a popular curry. Along the way the pair meet and explore the wildly varied and interesting population and landscapes and play host to a collection of bizarre and genuinely endearing and funny encounters. Following the adventures carves out a world that while still having all the trappings of traditional fantasy tropes manages to feel like an incredibly unique experience that not only subverts the Fantasy genre, but is possibly the best example to date of emphatically non-epic fantasy by way of its focus on the humble goals of its protagonists and the intimate natures of the conflicts. Even minor characters are believable, with their own hopes, goals, ambitions, and shortcomings. They’re not allies or enemies of Bogrot, but they share his world and understand his challenges. Goblins Know Best is an excellent example of character study due to being so far removed from the epic struggles that dominate the genre that it allows you to see these characters in their natural state with their usual struggles. The subtitle ‘Trivial Trials’ perfectly encapsulates not only Bogrot and Gorag, but also our look at each individual character in their world just trying their best to get by.

I make no secret of enjoying works with the classic Tolkien races that so many modern authors try to avoid, or even for having a preference  for Orcs and Goblins in general (probably thanks to Warcraft). But with that said I feel comfortable with the claim that Goblins Know Best is by far my clear favorite out of all the books I’ve read this last year, and the entirety of my read-through was an absolute joy.

You should read this book if you enjoy: Collections of shorter works, Greenskins, copious tongue-in-cheek humor, self-aware writing, genre subversion, and first person perspective.

You should avoid this book if you dislike: Pun names, phonetic spelling of accents, traditional fantasy races (elves, orcs, goblins, trolls, gnomes, centaurs and others all make appearances).

Monday, March 28, 2016

On the Importance of Death

MAJOR SPOILERS AHEAD for Malazan and Harry Potter.

Writing in fantasy gives authors a unique opportunity to skirt the effects of death by occasionally bringing a character back from beyond the mortal coil.

But should we?

One thing common theme amongst almost all other genres (unless it's the focus of the work) is that death is permanent, the end, full stop. Death can be used as an inciting action, climax, and resolution. Characters spend entire novels getting over the death of a loved one, or coping with their own impending death, or investigating the death of an innocent. And because of its permanent nature it's used to make a powerful statement. Characters die for a reason, or they die for a cause, or they die to show that sometimes death has no reason or cause which is a statement in and of itself. But the idea is death always makes a point one way or another, and it's the sharpest and most permanent statement that a character will ever make. But when death becomes a gray area, it begins to lose some of that poignancy and begins to lose some of the drama. Let's compare two examples of series that handle death differently and what it does to the narratives.

Let me start out by saying that Malazan Book of the Fallen is arguably my favorite series of all time. The story sprawled over a dozen volumes and followed the adventures of over 100 characters in an epic battle to save or destroy the world depending on which POV you're currently following. These are characters you know and love, and become attached to through battle and mundane activity and you feel their struggles. When they die, you feel that too. Never have I been so attached to a character as I was to a certain Malazan sergeant that met his end somewhere in the middle of the series.

The only problem was, by this point in the saga as many as a half dozen characters had already died and survived the ordeal through magical means. Well ok, so what does that mean for my favorite character's death? Well, it reduced the impact significantly. It blunted the point on the statement his death made, because the finality of death had been reduced to a gamble. Whiskyjack is dead, but would we see him again? Death in Malazan becomes less like the cover slamming shut on someone's story and more like going directly to jail in Monopoly. If they can manage to roll doubles, they're back in the game. And the more you think about it, the more you realize that this uncanny room for posthumous plot armor lessens the inherent risk any character faces when they enter a life-threatening situation. The drama dulls. Instead of life or death, we're presented a third option of 'Death, but then...'.

Now let's look at Harry Potter, and sure we're comparing a young-adult modern urban fantasy to a sprawling quasi-medieval epic fantasy. Why not?

Death is a huge deal in Harry Potter. The entire series is incited by the death of Harry's parents at the hand of Voldemort, and Voldemort also happens to be the only character to successfully come back from the dead. And it takes him 4 whole books of the 7 book series to manage it. This sort of thing is what makes him the dark lord, makes him so feared in the wizarding world, the fact that he's literally the only one that can break the rules. With the exception of Harry Potter himself.

But the rest of the cast? Mortal, pure and plain. When they die, they stay dead or they occasionally return as ghosts, but they never return to the life they had before. And there are a lot of good guys that die in Harry Potter. The big one everyone remembers is Harry's godfather, Sirius Black. Fell through the veil into the realm of death. Sure there was some ambiguity, it's a gateway right? Gateways have two sides.

But ultimately, JK's most powerful decision wasn't killing Sirius, it was letting him stay dead. She could have brought him back. The option was there, the fans wanted him to still be alive, and enough mystery surrounded the circumstances of his demise that even though we knew in our hearts that he was gone there was still some glimmer of hope. But because he stayed dead, the statement he made with his death was powerful. The statement of 'The boy who lived must continue to live, and that goal is worth dying for'. It showed how far the Order of the Phoenix was willing to go in order to keep Harry safe because they knew he was the only hope they had against Voldemort.

And because Sirius Black stayed dead, it made the statement of his death more effective than all of the deaths in Malazan where the character rolled boxcars and found their way back to the fight.

What are your thoughts on death and resurrection in fantasy? Let me know, I'd love to hear your opinions.

Scott Warren

Wednesday, February 17, 2016

A review of Brandon Draga's The Summerlark Elf

It’s no secret that I tend to prefer more consumable, serialized works of fantasy when compared to the meganovels we saw as the industry standard for many years. I believe the genre is finally starting to move away from the 400,000 word entries in sprawling 10-book series spanning across decades. Embittered fans of these works that feel spurned by multi-year gaps between entries are starting to look towards smaller, more contained stories to fill their time. My own books trend towards this philosophy and I look to newer authors as siezing opportunities left by giants of Fantasy.

The Summerlark Elf feels like just such a story. At its heart, The Summerlark Elf is a story about the importance of family, whether by blood or circumstance, and it tells it with genuine warmth and a modest cast of characters whose motivations are clearly expressed over the length of the novel. Fans of traditional fantasy or Dungeons and Dragons will feel right at home among the varied and diverse people of the 4 Kingdoms. All the traditional trappings are here: Elves, dwarves, halflings, thieves guilds, and dark plots that tangle and entrap the heroes of the story and force them to change and adapt to overcome each challenge.

The story itself primarily focuses on Enna Summerlark, an orphaned elf adopted as an infant by a merchant and his wife in a kingdom where fey creatures are persecuted by a king living in fear and his oppressive archmage advisor. Enna is unaware of her mystic origins, whose manifestation lands her in trouble and launches the primary conflicts of the story. For reasons unknown, nefarious powers are interested in Enna, and have dispatched agents to collect her. Don’t expect too many details to be revealed, as this plot hook serves to set up the following volumes in the series.

All in all, The Summerlark Elf feels like a great introduction to the 4 Kingdoms Saga, establishing the world, the cast, the political climate and the culture. It’s reminiscent of the first book of Fafhrd and the Gray Mouser, in that it serves as a launching point for the other entries in the world of Enna Summerlark and her companions.

You should read this book if you enjoy shorter works of fiction, traditional fantasy trappings, books about familial ties, and earnest adventuring.

You should avoid this book if you prefer longer or self-contained works, more esoteric and unfamiliar settings, and fantasy where magic and the supernatural are kept to a minimum.  

Wednesday, January 20, 2016

Review - The Hunger: Rotting Frontier

I recently finished reading Rotting Frontier by Dave Atwell. At just a couple hundred pages it's an easy read, and without the heavy commitment required by many modern Fantasy mega novels.

It chronicles the attempt of a family torn and tired of the American Civil War to move west by covered wagon, away from conflict towards the Bozeman trail in hopes of profiting off the gold rush. Along the way they get caught up in the fight between the survivors of a small town and men under a curse called The Hunger that makes them crave human flesh.

Mind you, these aren't zombies. They have similar trappings, but these people retain their senses and faculties as long as they feed, though they become more zombie-like if they allow the condition to progress. Don't go in assuming everything you know about zombies can be applied here. While The Hunger and zombies live in the same house, they aren't related.

The pacing goes back and forth between aspects of day-to-day frontier survival and frenetic action as the members of the troupe deal with clashing personalities and the dangers surrounding the town. It can, at times, get a little monotonous with extended expositions about what each of the dozen or so survivors is doing at any given time, but these sequences tend to end before they wear out their welcome. The characters themselves have realistic flaws and values that drive the drama, to the point where you may get frustrated with the motivations of some of the less appealing personalities. But differences are forgotten when revolvers, rifles, and tomahawks start telling a more action-oriented story as the town comes under attack. Before I knew it the novel was over, and I'll have to look towards the second volume for the continuation of the story.


Fans of Weird West, Civil War era fiction, Zombies, and Powder Fantasy would be remiss on passing up Rotting Frontier. Pick it up if you enjoy any of these things.

Avoid Rotting frontier if you dislike books with violence and some harsh language, character driven stories, and bleak settings.

If you read Rotting Frontier I'd love to hear your comments on it, feel free to post or send me a message.
Scott Warren

Sunday, June 7, 2015

5 Things I learned about myself when writing Sorcerous Crimes Division: Devilbone

This is a post I've been meaning to write for over a year. I see lots of articles and blog posts about what new authors learned about writing while penning their first novel, but very few articles on self-assessment after the fact. While I was writing Devilbone I greedily devoured writing advice, knowledge, and strategies for crafting my novel. I was reading fantasy, and writing fantasy, and suffocating on the second floor of a house with no AC in August. But the most important lessons about writing were the ones I learned about myself, and so they may not apply to you as well, but hopefully you'll get something out of it.

1. Being able to identify mistakes in others' work did not stop me from making the same mistakes.

Love triangles, chosen ones, wishy-washy morality lectures, infodumps, and a hundred other tropes and cliches. They stick out like a sore thumb when you're reading a book, but when I sat down and started typing I realized that even aware of them, some writing pitfalls were extremely easy to fall into, and hard to climb back out of. Sometimes I just didn't see a way to accomplish something that wasn't terrible. A lot of time was spent in the re-writes simply removing huge sections and redoing them to try to avoid pitfalls, but I lacked the experience to remove them all.

2. The biggest key to finishing was a working habit I built as an artist.

As part of a behavioral experiment before I ever began outlining a novel, I had long resolved to spend at least one hour per day (for me between 11:00PM and Midnight) working on creative pursuits, regardless of other obligations. To this day as the clock starts creeping towards 10:30 I start wrapping up whatever I'm doing to prepare for my creative hour. When I started Devilbone, the creative hour became an hour in which I could do nothing but write. This rule had two caveats for me. Sunday would be a rest day, and if I spent an extra hour on one day I could 'bank' that hour to miss another day.

Many first-time authors hit stumbling points when they attempt to write, start off with a whole bunch out outlining and worldbuilding, and then burn themselves out in the first 50 pages. By preparing yourself for hard work and extended projects you better acclimate yourself to writing. Patience is just as important as fervor. Even writing an hour a night, or 3-4 pages, so long as you write every night you will have a completed rough draft in 3-4 months. The biggest key to maintaining this discipline is this: Do not skip a day of writing. If you skip a day for a good reason, next time you'll do it for a bad reason, and the next time you won't need a reason. Miss three days in a row, and you've essentially lost the habit and have to start over.

3. All the outlining in the world goes out the window when the narrative demands it.

When I started writing Devilbone, I had a beginning, an ending, and then I started to figure out what would span the gap. I went chapter-by-chapter on the outline, and quickly realized that the approach simply wasn't working for me at all. No plan survives first contact with the enemy.

4. The media I consumed did not inform the Fantasy books I would write.

Devilbone ended up very different than I imagined it would. I thought reading would make me well equipped to emulate several of my favorite authors, but this turned out to be far from the truth. I read Game of Thrones, but had no head for medieval politics or the shenanigans of the noble classes. I read Malazan, but lacked the sense of scope for continent-spanning conflicts, enormous casts, and living worlds. I watched The Wire, but had no grasp on creating intricate investigative efforts and portraying a crime-riddled city. I read 

Once I stepped away from these and began to find my own style I was much happier. The Sorcerous Crimes Division ended up being something completely and wholly different from any of my several influences. And in the end it was better for it. One of the most common things I hear is that Devilbone nails the exact things for which my influences are not typically known. The world is familiar, yet unique, the story is a police/detective procedural that feels completely at home in a medieval fantasy setting, and the pacing is solid despite being half the length of the 500 page meganovels I spend my evenings reading.

5. My decision to self-publish was driven by my personality, not by any discreet plan.

I am a shy person, by nature. I'm sure many writers are. When it came down to deciding whether to self-publish or begin soliciting agents? Well, one route was a great deal less stressful and more immediate. I could never be a salesman, I have a hard time imagining myself trying to push a product on an unsuspecting agent and standing out among hundreds of others. The idea of sending personal letters to dozens of prospective agents terrified me. Self-publishing was a lot of work, but it felt safe and sure.

If you are like me, but decide to commit to the traditional route, you will have to overcome these feelings. Be ready for them, expect them, and hopefully you are able to overcome them. When I decide Vick's Vultures is ready, I may try to pursue a more traditional route, but I feel as though continuing to self-publish will be my go-to path.



Hopefully this list gave any first-time authors some insight into how to self-evaluate their own processes. If you would like to check out some of my work, The Sorcerous Crimes Division is available on Amazon.

-Scott Warren

Wednesday, May 6, 2015

The Problem with Prophecy

There's no way around it. Prophecy is a pet peeve of mine, and of many Fantasy readers. Chosen Ones and preordained destinies crop up everywhere, and few things kill my interest faster. Reading the words It was foretold in regards to a character, to me, reduces the impact of every decision that character has made within the narrative up to that point.

The primary issue is that once prophecy is introduced in a story, all but three resolutions are typically eliminated.

1) The Chosen One strives to fulfill the prophecy
2) The Chosen One strives to break from the prophecy, but fulfills it unwittingly
3) The Chosen One breaks from the path of the prophecy.

In any case, the prophecy is problematic. It subverts the character agency of the Chosen One, reducing the impact of his/her personal goals and values, motivation, and aspects of the self-concept that typically drive character development. In essence, the prophecy becomes the main character and the Chosen One becomes a vessel for the prophecy to effect its change on the world. In the case of numbers 2 and 3, the character's motivation becomes breaking from the prophecy. And then he either does or doesn't, but it becomes the focus of the story. Usually a story we've all heard before.

In the Wheel of Time, Rand initially rejects his part in the prophecy, then later embraces it and begins to strive to complete it. His fate is never in question, nor is he ever in real danger because of his part in the prophecy of the final battle. Some characters literally cannot die and lose the fear of death because other other characters foresee them living through certain events. It is the ultimate plot armor. The story suffers for it.

Occasionally this trope gets subverted to good effect. In the Discworld we have Carrot, possibly the last king of Ankh Morpork. To him the prophecy of which he is the chosen one is little more than a passing thought to him, one fulcrum upon which the weight of one decision swings, and he makes his choice with an abrupt finality.

Mistborn spoilers ahead:

Another example of excellent subversion is the Mistborn Trilogy. In Mistborn, prophecy and history are one and the same as the main characters attempt to recreate the circumstances leading to the Hero of Ages. The chosen one is thought to be no less than 3 different characters, and a final, fantastically maneuvered twist reveals that it was a fourth all along. I am, unfortunately, the Hero of Ages. In this case the characters still have the faculty of driving the prophecy, and in fact the trope is subverted further by the big bad actively changing the prophecy in an attempt to manipulate the text of the prophecy to suit his needs.


Any other thoughts on prophecy? Feel free to post them here or email me with them.


Friday, May 1, 2015

Peter Newman's The Vagrant, and Negative Prepurchase Amazon Reviews.

I have not been updating this blog with the frequency I would have liked to maintain. But this issue is something I feel warrants a position.

Right now there is a controversy. In essence, Harper Collins released the debut fantasy novel by Peter Newman with a $15 hardcover price. The conflict arises when you navigate to the kindle side and realize the E-book is $20. That's right, the digital version is five dollars more than the physical version, which requires printing, binding, and shipping.

Needless to say, people are pissed. And rightfully so. The second part of the controversy is in how they're handling it. Already several 1 star reviews have cropped up, citing the price as justification even having not read the book, and in a way I agree with the reasoning. Price should absolutely be factored into a review, and at a $20 cost of admission I will likely never read it because I read books almost exclusively on my Kindle. In essence, the book is unacceptable in its current state, and the most effective and direct (and convenient) way to voice that would be to leave a 1-star review and cite the price, as others have done. I have not done that, nor will I. And here's why.

I decided to self-publish Sorcerous Crimes Division for a variety of reasons, namely because I was terrified of the prospect of soliciting dozens of people, in hopes for them to again solicit dozens of people in hopes the book might some day see a publisher. That's a gauntlet of blood, sweat, and tears that I just wasn't prepared to take. So I pulled up my sleeves,  painted my own cover, and pushed Tanner and Vulfort on an unsuspecting populous to a modest, but positive reception.

But If

If I had chosen to go with traditional publishing for my first fantasy novel. And if the publisher decided to use my precious work, and my blood sweat and tears on (what looks to be) some sort of e-book pricing gambit to drive potential buyers to hardcover sales, and if people responded by flooding the page with 1-star reviews... Well, I would be absolutely crushed. It's not hard to imagine my book, sitting at 4.5 stars, dropped to 1.5 or 2 stars because of someone else's actions, and I know that I, as an author, would be devastated. I probably would not have continued to write, and I wouldn't be finishing my second book now and beginning my third.

So please, think before you post a 1-star review that will follow that author just because you're upset with a publisher decision instead. An email to the publisher can make your feelings just as clear without harming Peter Newman's chances as an author.

-Scott Warren

Sunday, January 11, 2015

Alternate Paths of Technological Advancement in Fantasy.

I came across an interesting idea, a suggestion that without stars human advancement would be nonexistent due to a lack of astral navigation, which for great swaths of history was our only means of navigation. Without astral navigation, there is no trade, and without trade there is no exchange of information, ideas and technology. And without this exchange, no advancement.

I fundamentally disagree with this. It's my reasoning that a lack of astral navigation would have stunted sea trade, particularly with regards to deep-water navigation in which ships were beyond the horizon from any land. It certainly would have greatly delayed the discovery of the Americas. But I also feel that it would have spurred alternate forms of navigation and transportation in established civilizations. The first magnetic compasses began to appear approximately 200 BC, but it wasn't until 1,200 years later that the Chinese began using them for overland navigation, and maritime navigation followed soon after. I am by no means a history buff, so I can't comment on why the Chinese had compasses for over a millennium before their use became widespread.

"But Scott, you're getting away from the point," you might say. To which I would posit the question: Would that gap still have existed if trade and navigation demanded an alternate form of advancement in order to further the goals of the early Chinese?

Let's pose another hypothetical. In a world without stars, all sea travel is eliminated. Gone. It doesn't exist. But all people are connected through borders, and traders will always find ways to cross those borders to make a profit. Without sea travel, over-land trade continues to be the dominant form of goods exchange throughout Europe, Africa, China, and India. The trade routes are hard, and incredibly dangerous, and it discourages trade. With no alternative on the horizon, leaders who desire these goods and ideas, and the tariffs that come with trade have only one option to increase traffic through their territory: Improve the conditions of overland merchants.

This begins a boom of creating and maintaining an infrastructure of roads, highways, canals, and perhaps even rail to support overland trade between the early seats of civilization. Traders naturally gravitate towards the safest, easiest routes, and so leaders strive to have the most well maintained and well-guarded roads in order to stimulate trade. Imagine if Baghdad and Beijing had been connected by a single, safe, well-maintained trade road. Or if the Roman road network had eventually extended all the way to India. Better still, what if necessity had produced the steam locomotive in 1500 instead of 1800 to replace the Age of Sail with the Age of Rail where a train could take you, as well as several tons of trade goods from Beijing to France, or Italy?

It's an interesting thread of ideas to follow when building a world for your fantasy novel. The level of technology, as well as the cause for its advent based on eccentricities of the world and the necessity of its service can go a long way in making a fictional universe believable.

Lastly, just for fun, I'll leave off with an example of an existing universe, in which (to my knowledge) no maritime navigation exists at all: The Mistborn Trilogy by Brandon Sanderson.

In Mistborn, the defining features of the world are a desolate, ash-swept badlands broken up into several Dominances, and Ash Mounts (semi-active volcanoes) that pump great clouds of debris into the air in order to dull the power of a too-hot sun that might otherwise scour the planet of all life.

The nobles in Mistborn are allowed to engage in trade with each other for textiles, building material, weapons, and metals. These goods are transported over land, often by road, but more likely by a highly developed system of canals that crosses the entire domain of the Lord Ruler. Without the aid of a coastline to ease the burden of carrying vast quantities of goods, and with travel by road made impractical by constant drifts of ash, the people of this world instead developed canal technology, and began to ferry goods and people up and down them on great barges. And presumably, they did all of this without the aid of astral navigation, because ash mounts to block the heat of the sun would almost certainly also block the comparatively diminutive light from any stars in the sky. A lack of astral navigation and sea travel instead drove the civilization to find alternative ways to transport goods over great distances.

As a final point, and a lesson in world building, Brandon Sanderson includes another method of transportation infrastructure that is only useful as a result of Allomancy, the Mistborn version of magic. Some Allomancers are able to push metal objects away from them, or if the metal is anchored, push themselves away from it. Between the major cities in Mistborn are a system of spikes driven into the ground at regular intervals, which allow these Allomancers the fastest travel possible within the context of the story. In this case, the system of magic within the story drove the development of the Spikeways, and offered the Allomancers a distinct advantage in the world of Mistborn.


Thanks for reading. Hopefully it gave you something to think about as you're reading your next Fantasy novel. Feel free to chime in with other examples of worldbuilding driving alternative technological advancement in fiction.